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1. T-3 Mining/industrial - in EVE General Discussion [original thread]
Originally by: T92M I once had a bagel Did it has cream cheese on it??
- by Morikai Acler - at 2010.06.24 15:52:00
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2. Gas planets - in Science and Industry [original thread]
Edited by: Morikai Acler on 15/06/2010 22:08:40 Basically with Gas (giant) planets you gotta zoom all the way in, as close as possible to what you're going for to minimize your link distance. And with most gas planets depending on position it'...
- by Morikai Acler - at 2010.06.15 22:05:00
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3. 8 missile hardpoints? - in Ships and Modules [original thread]
Yeah, was gonna say, I can push close to 1100dps on a regular old raven with a proper fit, with my skills and only two dmg mods, and my skills aren't all maxed at level 5. Granted I can easily do the same with a standard Megathron and 7 modal mega...
- by Morikai Acler - at 2010.06.10 04:39:00
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4. Cerberus (HAC) vs Drake? - in Ships and Modules [original thread]
Originally by: Denuo Secus Somewhere here I learned: "Drake is a hammer, Cerb is a scalpel" That's the best way I've seen it put. Cerb can actually do a fair amound of dps around 450ish dps usually with Rage HAMS. Though properly fit...
- by Morikai Acler - at 2010.06.10 04:27:00
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5. Kinetic Missiles?!? - in Ships and Modules [original thread]
People have a tendancy not to use them in pvp for a reason. All races Assault/t2 pvp ships generally have high Kinetics resists. Caldari and Gallente hacs both have it at 70-80% base, same with the amarr hacs. The only ones that don't have high de...
- by Morikai Acler - at 2010.06.06 14:38:00
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6. Why some weapons wouldnt work. - in Ships and Modules [original thread]
Ok, just gonna throw a non scientific point of view at this. Since for a long time i've been and avid game, and had the brains to pay attention to things like the discovery channel. Forgot what the name of that show is about modern weapons, I know...
- by Morikai Acler - at 2010.06.03 17:18:00
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7. Scorp hull - in Ships and Modules [original thread]
I like the new scorp too. Starting to look like the caldari actually have some ship designers. Now if only they could do something to fix the Moa/Gila/eagle/Onyx hull, if you thought the old scorp was scary, look at that.
- by Morikai Acler - at 2010.05.29 14:32:00
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8. Missiles and wishful thinking (no DAMAGE talk) - in Player Features and Ideas Discussion [original thread]
I think all they really need to do wit the sniper missiles is continue to base their max range off of flight time x speed, but give them a mini warp what not, that activates if the target is over say 100km, or so away. Would only be needed for hea...
- by Morikai Acler - at 2010.05.22 04:31:00
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9. Cursed Alliance - Insmother Ambitions - in Corporation, Alliance and Organization Discussions [original thread]
*sigh* please never mind the other HTA pilots posts..... Some times alliance mates can be so embarrassing, just can't take em anywhere. Ehhh, they're get better, been working on getting em to fit proper and use the proper ships for the job. Still ...
- by Morikai Acler - at 2010.05.12 04:37:00
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10. Incarna pushed back again - in EVE General Discussion [original thread]
You also gotta think about another thing. The code they use for ambulation will very likely be the same code as what is used to the fps part of dust 514, and will most likely be the same system used for the WhiteWolf world of darkness game they're...
- by Morikai Acler - at 2010.05.08 21:26:00
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11. Fast attack Cerberus - in Ships and Modules [original thread]
Originally by: Ugly Eric As a cane pilot I'd say, leave the cerb to your garage, if you dont want to give the cane pilot a nice KM. What you could do, and how I've been killed far most by caldari is the standard nanodrake with web on. You'...
- by Morikai Acler - at 2010.05.06 07:01:00
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12. Fast attack Cerberus - in Ships and Modules [original thread]
Quote: If zealot is armor fit, no. Cane will **** that setup (setup is too slow), vaga will be close but he can just run because you're slow. It will actually outrun a cane, and has the advantage of being able to out range it. Not to men...
- by Morikai Acler - at 2010.05.06 02:31:00
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13. Fast attack Cerberus - in Ships and Modules [original thread]
Ok, this is how you fit a cerb with HAMS to kill Vaga's, Zealots, and Canes people..... [Cerberus, Ham Proto] Ballistic Control System II Ballistic Control System II Reactor Control Unit II Damage Control II 10MN MicroWarpdrive II Warp Scrambler...
- by Morikai Acler - at 2010.05.05 23:22:00
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14. Best Hac and Why? - in Ships and Modules [original thread]
My personal favorite is HAM cerb, nothin like a 42km kill box with HAMs. My fits not the fastest in the world at 1.4km/s. but it aligns like grease lightning (4.7s). Has just enough shield buffer and tank to take a beating from another ship or two...
- by Morikai Acler - at 2010.05.05 06:15:00
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15. No subject - in Ships and Modules [original thread]
Originally by: Koronos As for the Hyperion I think you're on to the basic problem - it is a blaster ship that suffers in the maneuverability department which is critical to blaster ships. But the other problem at least in my experience is ...
- by Morikai Acler - at 2010.05.05 05:44:00
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16. Counter vs. a Cynabal or Vagabond - in Ships and Modules [original thread]
I don't know, every time i go after one with a cerberus they run away too.
- by Morikai Acler - at 2010.04.16 14:35:00
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17. Armor tank is niche :P - in Ships and Modules [original thread]
Actually I have an entire collection of fittings for all the ships it's possible to do the Shield RR fit with, some of which even involve nano's for faster align and warp. Going by memory, Rokh, Hyperion, Maelstrom all do so competently and easily...
- by Morikai Acler - at 2010.04.08 05:03:00
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18. please change armor rig drawback - in Ships and Modules [original thread]
Originally by: Psychotic Maniac Edited by: Psychotic Maniac on 01/04/2010 11:37:59 Originally by: Senz Eevel leave it alone, it makes 100% sense...more armor = heavier ship = slower ship...nuff said How is mass calculated in...
- by Morikai Acler - at 2010.04.01 14:31:00
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19. Missiles balancing proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Aannet In result we have heavy missiles as all porpoise solution for related missiles ship platforms. And especially for the ultimate DRAKE \o/ I think that there should be two major changes in missiles design: 1. Rebalan...
- by Morikai Acler - at 2010.04.01 14:06:00
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20. Viability of Command Ships for solo and small gang PvP? - in Ships and Modules [original thread]
They're worth it, but depending on what you're in prepare to be the first primary target. Though, with the damnation or Vulture that can be used to your advantage as they both have insane tank ability on their own, not to mention if you have any l...
- by Morikai Acler - at 2010.03.05 05:33:00
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